Searched refs:internalformat_to_use (Results 1 – 1 of 1) sorted by relevance
7041 glw::GLenum internalformat_to_use = GL_NONE; in initTextureObject() local7055 internalformat_to_use = GL_RGBA32F; in initTextureObject()7061 internalformat_to_use = GL_RGBA8; in initTextureObject()7064 view_internalformat = internalformat_to_use; in initTextureObject()7068 internalformat_to_use = texture_internalformat; in initTextureObject()7076 …:GLenum format_to_use = TextureViewUtilities::getGLFormatOfInternalformat(internalformat_to_use); in initTextureObject()7077 …um type_to_use = TextureViewUtilities::getTypeCompatibleWithInternalformat(internalformat_to_use); in initTextureObject()7100 internalformat_to_use, type_to_use, m_texture_width, m_texture_height); in initTextureObject()