Searched refs:interpolate_always (Results 1 – 1 of 1) sorted by relevance
2566 bool interpolate_always = fsio->semantic.Name != TGSI_SEMANTIC_COLOR; in etna_link_shader() local2576 if (!interpolate_always) /* colors affected by flat shading */ in etna_link_shader()2581 …varying->use[0] = interpolate_always ? VARYING_COMPONENT_USE_POINTCOORD_X : VARYING_COMPONENT_USE_… in etna_link_shader()2582 …varying->use[1] = interpolate_always ? VARYING_COMPONENT_USE_POINTCOORD_Y : VARYING_COMPONENT_USE_… in etna_link_shader()