Searched refs:isCapabilityRequired (Results 1 – 3 of 3) sorted by relevance
194 bool isCapabilityRequired(CapabilityFlag capabilityFlag, const ShaderCaseSpecification& spec);
108 if (isCapabilityRequired(CAPABILITY_FULL_GLSL_ES_100_SUPPORT, spec)) in isValid()236 bool isCapabilityRequired(CapabilityFlag capabilityFlag, const ShaderCaseSpecification& spec) in isCapabilityRequired() function
948 if(isCapabilityRequired(CAPABILITY_ONLY_GLSL_ES_100_SUPPORT, m_spec)) in execute()958 if(isCapabilityRequired(CAPABILITY_EXACTLY_ONE_DRAW_BUFFER, m_spec)) in execute()1107 if (isCapabilityRequired(CAPABILITY_FULL_GLSL_ES_100_SUPPORT, m_spec)) in execute()