Searched refs:isFboBound (Results 1 – 1 of 1) sorted by relevance
3292 bool isFboBound = m_drawFramebufferBinding != DE_NULL; in invalidateSubFramebuffer() local3297 bool isColor = attachments[attNdx] == (isFboBound ? GL_COLOR_ATTACHMENT0 : GL_COLOR); in invalidateSubFramebuffer()3298 bool isDepth = attachments[attNdx] == (isFboBound ? GL_DEPTH_ATTACHMENT : GL_DEPTH); in invalidateSubFramebuffer()3299 bool isStencil = attachments[attNdx] == (isFboBound ? GL_STENCIL_ATTACHMENT : GL_STENCIL); in invalidateSubFramebuffer()3300 bool isDepthStencil = isFboBound && attachments[attNdx] == GL_DEPTH_STENCIL_ATTACHMENT; in invalidateSubFramebuffer()