Searched refs:isFrag (Results 1 – 6 of 6) sorted by relevance
851 for (int isFrag = 0; isFrag <= 1; isFrag++) in init() local853 bool isVertex = isFrag == 0; in init()926 for (int isFrag = 0; isFrag <= 1; isFrag++) in init() local928 bool isVertex = isFrag == 0; in init()
2841 for (int isFrag = 0; isFrag <= 1; isFrag++) in addShaderCompilationPerformanceCases() local2843 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases()2970 for (int isFrag = 0; isFrag <= 1; isFrag++) in addShaderCompilationPerformanceCases() local2972 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases()3031 for (int isFrag = 0; isFrag <= 1; isFrag++) in addShaderCompilationPerformanceCases() local3033 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases()3111 for (int isFrag = 0; isFrag <= 1; isFrag++) in addShaderCompilationPerformanceCases() local3113 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases()
1902 for (int isFrag = 0; isFrag <= 1; isFrag++) in init() local1905 const bool isVertex = isFrag == 0; in init()
863 for (int isFrag = 0; isFrag <= 1; isFrag++) in init() local865 bool isVertex = isFrag == 0; in init()938 for (int isFrag = 0; isFrag <= 1; isFrag++) in init() local940 bool isVertex = isFrag == 0; in init()
2861 for (int isFrag = 0; isFrag <= 1; isFrag++) in addShaderCompilationPerformanceCases() local2863 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases()2990 for (int isFrag = 0; isFrag <= 1; isFrag++) in addShaderCompilationPerformanceCases() local2992 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases()3051 for (int isFrag = 0; isFrag <= 1; isFrag++) in addShaderCompilationPerformanceCases() local3053 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases()3131 for (int isFrag = 0; isFrag <= 1; isFrag++) in addShaderCompilationPerformanceCases() local3133 bool isVertex = isFrag == 0; in addShaderCompilationPerformanceCases()
1910 for (int isFrag = 0; isFrag <= 1; isFrag++) in init() local1913 const bool isVertex = isFrag == 0; in init()