Searched refs:isLinked (Results 1 – 11 of 11) sorted by relevance
54 assert(!isLinked()); in finalCheck()73 assert(isLinked()); in getLinkPosition()80 bool isLinked() const { return Position > 0; } in isLinked() function
46 assert(isLinked()); in linkTo()
194 while (L->isLinked()) { in bind()
3849 while (L->isLinked()) { in bind()
775 while (L->isLinked()) { in bind()
543 GLint isLinked; in InitialiseShaders() local544 glGetProgramiv(shaderProgram, GL_LINK_STATUS, &isLinked); in InitialiseShaders()545 if (!isLinked) in InitialiseShaders()
445 GLint isLinked;446 glGetProgramiv(shaderProgram, GL_LINK_STATUS, &isLinked);447 if (!isLinked)
2381 if(!programObject->isLinked()) in GetAttribLocation()2933 *params = programObject->isLinked(); in GetProgramiv()3493 if(!programObject->isLinked()) in GetnUniformfvEXT()3527 if(!programObject->isLinked()) in GetUniformfv()3567 if(!programObject->isLinked()) in GetnUniformivEXT()3601 if(!programObject->isLinked()) in GetUniformiv()3640 if(!programObject->isLinked()) in GetUniformLocation()5423 if(program != 0 && !programObject->isLinked()) in UseProgram()
181 bool isLinked() const;
2059 if(!programObject->isLinked()) in GetUniformuiv()2093 if(!programObject->isLinked()) in GetFragDataLocation()2489 if(!programObject->isLinked()) in GetUniformIndices()3474 if(!programObject || !programObject->isLinked()) in GetProgramBinary()
2672 bool Program::isLinked() const in isLinked() function in es2::Program2921 if(isLinked()) in getActiveUniformBlockMaxLength()3030 if(!isLinked()) in validate()