Searched refs:isVertexShader (Results 1 – 1 of 1) sorted by relevance
915 const bool isVertexShader = m_filter.getShaderTypeBits() == (1u << glu::SHADERTYPE_VERTEX); in validateSingleVariable() local937 else if (isInputVariable && !isVertexShader && explicitLayoutLocation == -1) in validateSingleVariable()