Searched refs:isYUV (Results 1 – 5 of 5) sorted by relevance
133 bool isYUV() const { return SkToBool(fYUVData.get()); } in isYUV() function142 SkASSERT(this->isYUV()); in yuvColorSpace()146 SkASSERT(this->isYUV()); in yuvaIndices()150 SkASSERT(this->isYUV()); in yuvPixmap()155 SkASSERT(!this->isYUV()); in normalBitmap()160 SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1)); in setCallbackContext()164 SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1)); in callbackContext()168 SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1)); in refCallbackContext()173 SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1)); in promiseTexture()187 SkASSERT(this->isYUV()); in addYUVPlane()
112 if (info.isYUV()) { in uploadAllToGPU()178 SkASSERT(!curImage.isYUV()); in PromiseImageCreator()187 if (curImage.isYUV()) { in PromiseImageCreator()
139 bool isYUV() const { return SkToBool(fYUVData.get()); } in isYUV() function148 SkASSERT(this->isYUV()); in yuvColorSpace()152 SkASSERT(this->isYUV()); in yuvaIndices()156 SkASSERT(this->isYUV()); in yuvPixmap()161 SkASSERT(!this->isYUV()); in normalBitmap()166 SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1)); in setCallbackContext()170 SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1)); in callbackContext()174 SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1)); in refCallbackContext()179 SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1)); in promiseTexture()193 SkASSERT(this->isYUV()); in addYUVPlane()
117 if (info.isYUV()) { in uploadAllToGPU()161 if (info.isYUV()) { in replaceEveryOtherPromiseTexture()211 SkASSERT(!curImage.isYUV()); in PromiseImageCreator()220 if (curImage.isYUV()) { in PromiseImageCreator()
122 bool isYUV = in getDefaultEglConfigList() local126 bool isOk = isRenderable && isConformant && (numSamples == 0) && !isFloatType && !isYUV; in getDefaultEglConfigList()145 DE_ASSERT(!isRenderable || !isConformant || (numSamples != 0) || isFloatType || isYUV); in getDefaultEglConfigList()