Searched refs:levelFace (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fTextureGatherTests.cpp | 1974 const PixelBufferAccess& levelFace = refTexture.getLevelFace(levelNdx, cubeFace); in createAndUploadTexture() local 1975 …fillWithRandomColorTiles(levelFace, texFmtInfo.valueMin, texFmtInfo.valueMax, (deUint32)m_testCtx.… in createAndUploadTexture() 1979 levelFace); in createAndUploadTexture()
|
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureGatherTests.cpp | 2150 const PixelBufferAccess& levelFace = texture->getLevelFace(levelNdx, cubeFace); in createTexture() local 2151 …fillWithRandomColorTiles(levelFace, texFmtInfo.valueMin, texFmtInfo.valueMax, (deUint32)m_context.… in createTexture() 2153 … de::toString(levelNdx) + "Face" + de::toString((int)cubeFace), de::toString(cubeFace), levelFace); in createTexture()
|