Searched refs:levelSystem (Results 1 – 9 of 9) sorted by relevance
121 LevelSystem level = sSystemRegistry.levelSystem; in getHitTileX()131 LevelSystem level = sSystemRegistry.levelSystem; in getHitTileY()144 LevelSystem level = sSystemRegistry.levelSystem; in getTileCenterWorldPositionX()
120 BaseObject.sSystemRegistry.levelSystem = level; in bootstrap()276 BaseObject.sSystemRegistry.levelSystem.reset(); in stopLevel()313 LevelSystem levelSystem = BaseObject.sSystemRegistry.levelSystem; in restartLevel() local314 levelSystem.incrementAttemptsCount(); in restartLevel()315 levelSystem.spawnObjects(); in restartLevel()327 BaseObject.sSystemRegistry.levelSystem.loadLevel(level, in goToLevel()
191 final LevelSystem level = sSystemRegistry.levelSystem; in snapFocalPointToWorldBoundsX()215 final LevelSystem level = sSystemRegistry.levelSystem; in snapFocalPointToWorldBoundsY()
51 public LevelSystem levelSystem; field in ObjectRegistry
268 LevelSystem level = sSystemRegistry.levelSystem; in executeCommand()298 LevelSystem level = sSystemRegistry.levelSystem; in executeCommand()
156 LevelSystem level = sSystemRegistry.levelSystem; in receivedHit()
186 LevelSystem level = sSystemRegistry.levelSystem; in update()
464 LevelSystem level = sSystemRegistry.levelSystem; in update()
953 LevelSystem level = sSystemRegistry.levelSystem;4505 LevelSystem level = sSystemRegistry.levelSystem;