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/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c758 GLfloat light2Position[] = { -1.f, 0, -4.f, 0 }; in configureLightAndMaterial() local
766 light2Position, light2Position + 1, light2Position + 2); in configureLightAndMaterial()
771 glUniform3fv(sShaderLit.light_2_direction, 1, light2Position); in configureLightAndMaterial()
775 glLightfv(GL_LIGHT2, GL_POSITION, light2Position); in configureLightAndMaterial()