Searched refs:lightNdx (Results 1 – 2 of 2) sorted by relevance
771 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightVertexTemplate() local773 string ndxStr = de::toString(lightNdx); in lightVertexTemplate()855 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightVertexTemplate() local857 string ndxStr = de::toString(lightNdx); in lightVertexTemplate()916 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightFragmentTemplate() local918 string ndxStr = de::toString(lightNdx); in lightFragmentTemplate()996 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightFragmentTemplate() local998 string ndxStr = de::toString(lightNdx); in lightFragmentTemplate()1084 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightShaderUniforms() local1086 string ndxStr = de::toString(lightNdx); in lightShaderUniforms()
772 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightVertexTemplate() local774 string ndxStr = de::toString(lightNdx); in lightVertexTemplate()856 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightVertexTemplate() local858 string ndxStr = de::toString(lightNdx); in lightVertexTemplate()921 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightFragmentTemplate() local923 string ndxStr = de::toString(lightNdx); in lightFragmentTemplate()1001 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightFragmentTemplate() local1003 string ndxStr = de::toString(lightNdx); in lightFragmentTemplate()1089 for (int lightNdx = 0; lightNdx < numLights; lightNdx++) in lightShaderUniforms() local1091 string ndxStr = de::toString(lightNdx); in lightShaderUniforms()