Searched refs:light_2_direction (Results 1 – 3 of 3) sorted by relevance
31 GLint light_2_direction; member
128 GET_UNIFORM_LOC(Lit, light_2_direction); in getLocations()
771 glUniform3fv(sShaderLit.light_2_direction, 1, light2Position); in configureLightAndMaterial()