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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp4074 const glw::GLuint lods_offset = layer * n_lods_step_per_layer + face * n_lods_step_per_face; local
4085 prepareLodForFace(&lod_buffer_data[0] + lods_offset, n_mip_map_levels);