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Searched refs:lp_fragment_shader_variant (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_fs.h91 struct lp_fragment_shader_variant *base;
96 struct lp_fragment_shader_variant struct
147 lp_debug_fs_variant(const struct lp_fragment_shader_variant *variant);
151 struct lp_fragment_shader_variant *variant);
Dlp_setup.h43 struct lp_fragment_shader_variant;
100 struct lp_fragment_shader_variant *variant );
Dlp_jit.h47 struct lp_fragment_shader_variant;
266 lp_jit_init_types(struct lp_fragment_shader_variant *lp);
Dlp_jit.c45 lp_jit_create_types(struct lp_fragment_shader_variant *lp) in lp_jit_create_types()
251 lp_jit_init_types(struct lp_fragment_shader_variant *lp) in lp_jit_init_types()
Dlp_rast_debug.c65 static const struct lp_fragment_shader_variant *
93 const struct lp_fragment_shader_variant *variant = get_variant(state, block, k); in is_blend()
Dlp_rast.h90 struct lp_fragment_shader_variant *variant;
Dlp_rast_priv.h232 struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_shade_quads_all()
Dlp_state_fs.c1714 struct lp_fragment_shader_variant *variant, in generate_unswizzled_blend()
2402 struct lp_fragment_shader_variant *variant, in generate_fragment()
2780 lp_debug_fs_variant(const struct lp_fragment_shader_variant *variant) in lp_debug_fs_variant()
2795 static struct lp_fragment_shader_variant *
2800 struct lp_fragment_shader_variant *variant; in generate_variant()
2805 variant = CALLOC_STRUCT(lp_fragment_shader_variant); in generate_variant()
3016 struct lp_fragment_shader_variant *variant) in llvmpipe_remove_shader_variant()
3354 struct lp_fragment_shader_variant *variant = NULL; in llvmpipe_update_fs()
Dlp_rast.c301 struct lp_fragment_shader_variant *variant; in lp_rast_shade_tile()
404 struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_shade_quads_mask()
Dlp_setup.c635 struct lp_fragment_shader_variant *variant) in lp_setup_set_fs_variant()