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Searched refs:lp_scene_queue (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_scene_queue.c51 struct lp_scene_queue struct
59 struct lp_scene_queue * argument
62 struct lp_scene_queue *queue = CALLOC_STRUCT(lp_scene_queue); in lp_scene_queue_create()
81 lp_scene_queue_destroy(struct lp_scene_queue *queue) in lp_scene_queue_destroy()
90 lp_scene_dequeue(struct lp_scene_queue *queue, boolean wait) in lp_scene_dequeue()
110 lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene) in lp_scene_enqueue()
Dlp_scene_queue.h34 struct lp_scene_queue;
38 struct lp_scene_queue *
42 lp_scene_queue_destroy(struct lp_scene_queue *queue);
45 lp_scene_dequeue(struct lp_scene_queue *queue, boolean wait);
48 lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene);
DMakefile.sources40 lp_scene_queue.c \
41 lp_scene_queue.h \
Dmeson.build60 'lp_scene_queue.c',
61 'lp_scene_queue.h',
Dlp_scene.h42 struct lp_scene_queue;
Dlp_rast_priv.h121 struct lp_scene_queue *full_scenes;