Searched refs:lua_ranking_script (Results 1 – 3 of 3) sorted by relevance
218 std::string lua_ranking_script; in InitializeAndValidate() local219 if (GetUncompressedString(options_->lua_ranking_script(), in InitializeAndValidate()221 decompressor, &lua_ranking_script) && in InitializeAndValidate()222 !lua_ranking_script.empty()) { in InitializeAndValidate()223 if (!Compile(lua_ranking_script, &lua_bytecode_)) { in InitializeAndValidate()
70 !model->ranking_options->lua_ranking_script.empty()) { in CompressActionsModel()74 model->ranking_options->lua_ranking_script, in CompressActionsModel()141 &model->ranking_options->lua_ranking_script)) { in DecompressActionsModel()
356 lua_ranking_script:string;