Searched refs:mAngle (Results 1 – 2 of 2) sorted by relevance
28 private float mAngle; field in LauncherComponent50 mAngle = 0.0f; in reset()74 fire(mShot, parentObject, mAngle); in update()95 fire(mShot, parentObject, mAngle); in prepareToLaunch()104 private void fire(GameObject object, GameObject parentObject, float mAngle) { in fire() argument108 mLaunchDirection.set((float)Math.sin(mAngle), (float)Math.cos(mAngle)); in fire()138 mAngle = angle; in setup()
151 private String mAngle = "none"; field in DeqpTestRunner2019 if (mAngle.equals(ANGLE_VULKAN)) { in setupTestEnvironment()2020 CLog.i("Configuring ANGLE to use: " + mAngle); in setupTestEnvironment()2028 } else if (mAngle.equals(ANGLE_OPENGLES)) { in setupTestEnvironment()2029 CLog.i("Configuring ANGLE to use: " + mAngle); in setupTestEnvironment()2052 if (!mAngle.equals(ANGLE_NONE)) { in teardownTestEnvironment()2201 destination.mAngle = source.mAngle; in copyOptions()