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Searched refs:mAppliedProgramSerial (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h758 unsigned int mAppliedProgramSerial; variable
DContext.cpp330 mAppliedProgramSerial = 0; in markAllStateDirty()
3063 if(programObject->getSerial() != mAppliedProgramSerial) in applyShaders()
3066 mAppliedProgramSerial = programObject->getSerial(); in applyShaders()