Searched refs:mAttackAtDistance (Results 1 – 1 of 1) sorted by relevance
32 private float mAttackAtDistance; field in PatrolComponent59 mAttackAtDistance = 0.0f; in reset()218 if (mAttackAtDistance > 0 && player != null && player.life > 0 in updateAttack()228 mAttackAtDistance * mAttackAtDistance) { in updateAttack()265 mAttackAtDistance = distance; in setupAttack()