Searched refs:mBindToTextureRGBA (Results 1 – 3 of 3) sorted by relevance
43 mBindToTextureRGBA = EGL_FALSE; in Config()67 mBindToTextureRGBA = EGL_TRUE; in Config()79 mBindToTextureRGBA = EGL_TRUE; in Config()390 …case EGL_BIND_TO_TEXTURE_RGBA: match = config->mBindToTextureRGBA == (EGLBoolean)attribIt->s… in getConfigs()
51 EGLBoolean mBindToTextureRGBA; // True if bindable to RGBA textures. variable
268 case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->mBindToTextureRGBA; break; in getConfigAttrib()544 ((textureFormat == EGL_TEXTURE_RGBA && configuration->mBindToTextureRGBA != EGL_TRUE))) in createPBufferSurface()