Searched refs:mBoundingVolume (Results 1 – 1 of 1) sorted by relevance
31 private SphereCollisionVolume mBoundingVolume; field in DynamicCollisionComponent36 mBoundingVolume = new SphereCollisionVolume(0.0f, 0.0f, 0.0f); in DynamicCollisionComponent()45 mBoundingVolume.setCenter(Vector2.ZERO); in reset()46 mBoundingVolume.setRadius(0.0f); in reset()53 if (collision != null && mBoundingVolume.getRadius() > 0.0f) { in update()54 … collision.registerForCollisions((GameObject)parent, mHitReactionComponent, mBoundingVolume, in update() local68 mBoundingVolume.reset(); in setCollisionVolumes()72 mBoundingVolume.growBy(mAttackVolumes.get(x)); in setCollisionVolumes()79 mBoundingVolume.growBy(mVulnerabilityVolumes.get(x)); in setCollisionVolumes()