Searched refs:mDeathTime (Results 1 – 1 of 1) sorted by relevance
54 private float mDeathTime; field in NPCComponent106 mDeathTime = 0.0f; in reset()129 if (mDeathTime < mDeathFadeDelay && mDeathTime + timeDelta >= mDeathFadeDelay) { in update()138 mDeathTime += timeDelta; in update()