Searched refs:mDepthbufferPointer (Results 1 – 4 of 4) sorted by relevance
38 mDepthbufferPointer = nullptr; in ~Framebuffer()73 mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer, level); in setDepthbuffer()90 if(mDepthbufferPointer.name() == texture && IsTextureTarget(mDepthbufferType)) in detachTexture()93 mDepthbufferPointer = nullptr; in detachTexture()111 if(mDepthbufferPointer.name() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER_OES) in detachRenderbuffer()114 mDepthbufferPointer = nullptr; in detachRenderbuffer()142 Renderbuffer *depthbuffer = mDepthbufferPointer; in getDepthBuffer()173 return mDepthbufferPointer; in getDepthbuffer()203 return mDepthbufferPointer.name(); in getDepthbufferName()451 mDepthbufferPointer = depthStencilRenderbuffer; in DefaultFramebuffer()
77 gl::BindingPointer<Renderbuffer> mDepthbufferPointer; variable
62 mDepthbufferPointer = nullptr; in ~Framebuffer()98 mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer, level); in setDepthbuffer()140 if(mDepthbufferPointer.name() == texture && IsTextureTarget(mDepthbufferType)) in detachTexture()143 mDepthbufferPointer = nullptr; in detachTexture()164 if(mDepthbufferPointer.name() == renderbuffer && IsRenderbuffer(mDepthbufferType)) in detachRenderbuffer()167 mDepthbufferPointer = nullptr; in detachRenderbuffer()203 Renderbuffer *depthbuffer = mDepthbufferPointer; in getDepthBuffer()239 return mDepthbufferPointer; in getDepthbuffer()279 return mDepthbufferPointer.name(); in getDepthbufferName()715 mDepthbufferPointer = depthStencilRenderbuffer; in DefaultFramebuffer()
102 gl::BindingPointer<Renderbuffer> mDepthbufferPointer; variable