Searched refs:mDialogEvent (Results 1 – 1 of 1) sorted by relevance
28 private int mDialogEvent; field in NPCComponent89 mDialogEvent = GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER1; in reset()251 HitType.COLLECT, mDialogEvent, mDialogIndex); in executeCommand()267 if (mDialogEvent != GameFlowEvent.EVENT_INVALID) { in executeCommand()269 level.sendGameEvent(mDialogEvent, mDialogIndex, true); in executeCommand()270 mDialogEvent = GameFlowEvent.EVENT_INVALID; in executeCommand()444 mDialogEvent = GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER1; in selectDialog()448 mDialogEvent = GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER2; in selectDialog()