Searched refs:mDrawDebugBoundingVolume (Results 1 – 1 of 1) sorted by relevance
44 private boolean mDrawDebugBoundingVolume = false; field in GameObjectCollisionSystem65 mDrawDebugBoundingVolume = false; in reset()234 if (mDrawDebugBoundingVolume) { in drawDebugVolumes()273 mDrawDebugBoundingVolume = drawBoundingVolumes; in setDebugPrefs()