Searched refs:mDrawDebugCollisionVolumes (Results 1 – 1 of 1) sorted by relevance
45 private boolean mDrawDebugCollisionVolumes = false; field in GameObjectCollisionSystem66 mDrawDebugCollisionVolumes = false; in reset()243 if (mDrawDebugCollisionVolumes) { in drawDebugVolumes()274 mDrawDebugCollisionVolumes = drawCollisionVolumes; in setDebugPrefs()