Searched refs:mFlying (Results 1 – 3 of 3) sorted by relevance
37 private boolean mFlying; field in PatrolComponent65 mFlying = false; in reset()77 if ((mFlying || parentObject.touchingGround()) && parentObject.life > 0) { in update()140 if (!mFlying) { in update()192 } else if (!mFlying && !parentObject.touchingGround() && parentObject.life > 0) { in update()276 mFlying = flying; in setFlying()
51 private boolean mFlying; field in NPCComponent105 mFlying = false; in reset()327 if (mFlying) { in executeCommand()334 if (mFlying) { in executeCommand()342 if (mFlying) { in executeCommand()388 if (mFlying) { in executeCommand()395 if (mFlying) { in executeCommand()501 mFlying = flying; in setFlying()
46 private boolean mFlying; field in NPCAnimationComponent62 mFlying = false; in reset()124 if (!mFlying && !parentObject.touchingGround() && airTime > FALL_TIME_THRESHOLD) { in shouldFall()136 if (!mFlying) { in shouldJump()147 if (!mFlying && parentObject.touchingGround()) { in shouldRun()381 mFlying = flying; in setFlying()