Searched refs:mGL (Results 1 – 2 of 2) sorted by relevance
39 private GL mGL; field in GLErrorLogger.ErrorLoggingGL42 mGL = gl; in ErrorLoggingGL()47 int error = ((GL10)mGL).glGetError(); in checkError()57 ((GL10) mGL).glActiveTexture(texture); in glActiveTexture()62 ((GL10)mGL).glAlphaFunc(func, ref); in glAlphaFunc()67 ((GL10)mGL).glAlphaFuncx(func, ref); in glAlphaFuncx()72 ((GL10)mGL).glBindTexture(target, texture); in glBindTexture()77 ((GL10)mGL).glBlendFunc(sfactor, dfactor); in glBlendFunc()82 ((GL10)mGL).glClear(mask); in glClear()87 ((GL10)mGL).glClearColor(red, green, blue, alpha); in glClearColor()[all …]
1250 mGL = gl; in guardedRun()1307 mGL = null; in guardedRun()1408 assert mGL != null; in loadTextures()1409 if (mGL != null && mHasSurface) { in loadTextures()1410 mRenderer.loadTextures(mGL, library); in loadTextures()1417 assert mGL != null; in flushTextures()1418 if (mGL != null) { in flushTextures()1419 mRenderer.flushTextures(mGL, library); in flushTextures()1426 assert mGL != null; in loadBuffers()1427 if (mGL != null) { in loadBuffers()[all …]