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Searched refs:mGameEvent (Results 1 – 2 of 2) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DTheSourceComponent.java34 private int mGameEvent; field in TheSourceComponent
53 mGameEvent = -1; in reset()
119 if (mGameEvent != -1) { in update()
123 hud.sendGameEventOnFadeComplete(mGameEvent, mGameEventIndex); in update()
124 mGameEvent = -1; in update()
146 mGameEvent = event; in setGameEvent()
DNPCComponent.java46 private int mGameEvent; field in NPCComponent
101 mGameEvent = -1; in reset()
125 if (mSpawnGameEventOnDeath && mGameEvent != -1) { in update()
134 hud.sendGameEventOnFadeComplete(mGameEvent, mGameEventIndex); in update()
135 mGameEvent = -1; in update()
297 if (mGameEvent != -1) { in executeCommand()
300 level.sendGameEvent(mGameEvent, mGameEventIndex, true); in executeCommand()
301 mGameEvent = -1; in executeCommand()
491 mGameEvent = event; in setGameEvent()