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Searched refs:mInventory (Results 1 – 3 of 3) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DInventoryComponent.java20 private UpdateRecord mInventory; field in InventoryComponent
25 mInventory = new UpdateRecord(); in InventoryComponent()
33 mInventory.reset(); in reset()
37 mInventory.add(record); in applyUpdate()
46 hud.updateInventory(mInventory); in update()
53 return mInventory; in getRecord()
DPlayerComponent.java73 private InventoryComponent mInventory; field in PlayerComponent
107 mInventory = null; in reset()
228 if (mInventory != null && mState != State.WIN) { in update()
229 InventoryComponent.UpdateRecord inventory = mInventory.getRecord(); in update()
232 mInventory.setChanged(); in update()
350 if (mInventory != null) { in stateMove()
351 InventoryComponent.UpdateRecord inventory = mInventory.getRecord(); in stateMove()
545 mInventory = inventory; in setInventory()
DAnimationComponent.java74 private InventoryComponent mInventory; field in AnimationComponent
101 mInventory = null; in reset()
174 … if (mInventory != null && mRubySound1 != null && mRubySound2 != null && mRubySound3 != null) { in update()
175 InventoryComponent.UpdateRecord inventory = mInventory.getRecord(); in update()
380 mInventory = inventory; in setInventory()