Searched refs:mInvincibleTime (Results 1 – 1 of 1) sorted by relevance
48 private float mInvincibleTime; field in HitReactionComponent85 mInvincibleTime = 0.0f; in reset()191 mInvincibleTime = mInvincibleAfterHitTime; in receivedHit()252 if (mInvincible && mInvincibleTime > 0) { in update()253 if (time.getGameTime() > mLastHitTime + mInvincibleTime) { in update()