Searched refs:mLastProjectileTime (Results 1 – 1 of 1) sorted by relevance
40 private float mLastProjectileTime; field in LaunchProjectileComponent72 mLastProjectileTime = 0.0f; in reset()99 mLastProjectileTime = 0.0f; in update()108 final float timeSinceLastShot = gameTime - mLastProjectileTime; in update()113 mLastProjectileTime = gameTime; in update()