Searched refs:mLifeTime (Results 1 – 1 of 1) sorted by relevance
29 private float mLifeTime; field in GhostComponent50 mLifeTime = 0.0f; in reset()66 if (mLifeTime > 0.0f) { in update()67 mLifeTime -= timeDelta; in update()68 if (mLifeTime <= 0.0f) { in update()70 } else if (mLifeTime < 1.0f) { in update()74 sprite.setOpacity(mLifeTime); in update()228 mLifeTime = lifeTime; in setLifeTime()