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Searched refs:mMinFilter (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DSampler.h33 mMinFilter = GL_NEAREST_MIPMAP_LINEAR; in Sampler()
47 void setMinFilter(GLenum minFilter) { mMinFilter = minFilter; } in setMinFilter()
58 GLenum getMinFilter() const { return mMinFilter; } in getMinFilter()
70 GLenum mMinFilter;
DTexture.h125 GLenum getMinFilter() const { return mMinFilter; } in getMinFilter()
175 GLenum mMinFilter; variable
DTexture.cpp45 mMinFilter = GL_NEAREST_MIPMAP_LINEAR; in Texture()
93 mMinFilter = filter; in setMinFilter()
410 GLenum minFilter = sampler ? sampler->getMinFilter() : mMinFilter; in isMipmapFiltered()
857 mMinFilter = GL_LINEAR; in Texture2DRect()
1887 mMinFilter = GL_LINEAR; in TextureExternal()
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.cpp36 mMinFilter = GL_NEAREST_MIPMAP_LINEAR; in Texture()
76 mMinFilter = filter; in setMinFilter()
170 return mMinFilter; in getMinFilter()
294 switch(mMinFilter) in isMipmapFiltered()
304 default: UNREACHABLE(mMinFilter); in isMipmapFiltered()
733 mMinFilter = GL_LINEAR; in TextureExternal()
DTexture.h108 GLenum mMinFilter; variable