Searched refs:mPendingLevel (Results 1 – 1 of 1) sorted by relevance
40 private LevelTree.Level mPendingLevel; field in Game320 mPendingLevel = null; in restartLevel()339 mPendingLevel = null; in goToLevel()473 if (mPendingLevel != null && mPendingLevel != mCurrentLevel) { in onSurfaceReady()477 goToLevel(mPendingLevel); in onSurfaceReady()503 if (!mGLDataLoaded && mGameThread.getPaused() && mRunning && mPendingLevel == null) { in onSurfaceCreated()513 mPendingLevel = level; in setPendingLevel()