Searched refs:mRubySound2 (Results 1 – 1 of 1) sorted by relevance
72 private Sound mRubySound2; field in AnimationComponent174 … if (mInventory != null && mRubySound1 != null && mRubySound2 != null && mRubySound3 != null) { in update()184 sound.play(mRubySound2, false, SoundSystem.PRIORITY_NORMAL); in update()375 mRubySound2 = two; in setRubySounds()