Searched refs:mShootSound (Results 1 – 1 of 1) sorted by relevance
51 private SoundSystem.Sound mShootSound; field in LaunchProjectileComponent83 mShootSound = null; in reset()179 if (mShootSound != null) { in launch()182 sound.play(mShootSound, false, SoundSystem.PRIORITY_NORMAL); in launch()260 mShootSound = shoot; in setShootSound()