Searched refs:mShot (Results 1 – 1 of 1) sorted by relevance
26 private GameObject mShot; field in LauncherComponent48 mShot = null; in reset()67 if (mShot != null) { in update()68 if (mShot.life <= 0) { in update()71 mShot = null; in update()74 fire(mShot, parentObject, mAngle); in update()75 mShot = null; in update()80 mShot.setPosition(parentObject.getPosition()); in update()91 if (mShot != object) { in prepareToLaunch()92 if (mShot != null) { in prepareToLaunch()[all …]