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Searched refs:mStencilStateDirty (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp335 mStencilStateDirty = true; in markAllStateDirty()
473 mStencilStateDirty = true; in setStencilTestEnabled()
491 mStencilStateDirty = true; in setStencilParams()
504 mStencilStateDirty = true; in setStencilBackParams()
513 mStencilStateDirty = true; in setStencilWritemask()
522 mStencilStateDirty = true; in setStencilBackWritemask()
535 mStencilStateDirty = true; in setStencilOperations()
548 mStencilStateDirty = true; in setStencilBackOperations()
2843 if(mStencilStateDirty || mFrontFaceDirty) in applyState()
2904 mStencilStateDirty = false; in applyState()
DContext.h764 bool mStencilStateDirty; variable
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp345 mStencilStateDirty = true; in markAllStateDirty()
484 mStencilStateDirty = true; in setStencilTestEnabled()
502 mStencilStateDirty = true; in setStencilParams()
511 mStencilStateDirty = true; in setStencilWritemask()
524 mStencilStateDirty = true; in setStencilOperations()
1833 if(mStencilStateDirty || mFrontFaceDirty) in applyState()
1869 mStencilStateDirty = false; in applyState()
DContext.h636 bool mStencilStateDirty; variable