Searched refs:mTexture2DArrayZero (Results 1 – 2 of 2) sorted by relevance
735 gl::BindingPointer<Texture2DArray> mTexture2DArrayZero; variable
143 mTexture2DArrayZero = new Texture2DArray(0); in Context()255 mTexture2DArrayZero = nullptr; in ~Context()1701 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero; in getSamplerTexture()