Searched refs:mTextureCubeMapZero (Results 1 – 2 of 2) sorted by relevance
736 gl::BindingPointer<TextureCubeMap> mTextureCubeMapZero; variable
144 mTextureCubeMapZero = new TextureCubeMap(0); in Context()256 mTextureCubeMapZero = nullptr; in ~Context()1702 case TEXTURE_CUBE: return mTextureCubeMapZero; in getSamplerTexture()