Searched refs:mThetaError (Results 1 – 1 of 1) sorted by relevance
32 private float mThetaError; field in LaunchProjectileComponent82 mThetaError = 0.0f; in reset()151 if (mThetaError > 0.0f) { in launch()152 final float angle = (float)(Math.random() * mThetaError * Math.PI * 2.0f); in launch()256 mThetaError = error; in setThetaError()