Searched refs:mThread (Results 1 – 6 of 6) sorted by relevance
33 private Thread mThread; field in RenderingWatchDog51 mThread = new Thread(this); in start()52 mThread.start(); in start()58 if (mThread == null) { in stop()64 mThread.join(); in stop()68 mThread = null; in stop()
47 private IdleReaper mThread = null; field in IdleCache83 if (mThread == null) { in cacheConnection()84 mThread = new IdleReaper(); in cacheConnection()85 mThread.start(); in cacheConnection()162 mThread = null; in run()
49 mThread.reset(new std::thread(std::bind(&SoundSystemEcho::threadLoop, this))); in startThread()54 mThread->join(); in stopThread()55 mThread.reset(); in stopThread()
56 std::unique_ptr<std::thread> mThread; variable
402 mThread("C2VDAComponentThread"), in C2VDAComponent()419 if (!mThread.Start()) { in C2VDAComponent()423 mTaskRunner = mThread.task_runner(); in C2VDAComponent()428 if (mThread.IsRunning()) { in ~C2VDAComponent()431 mThread.Stop(); in ~C2VDAComponent()
306 ::base::Thread mThread;