Searched refs:mTimer (Results 1 – 3 of 3) sorted by relevance
30 private float mTimer; field in TheSourceComponent48 mTimer = 0.0f; in reset()67 mTimer = SHAKE_TIME; in update()75 mTimer = DIE_TIME; in update()86 mTimer -= timeDelta; in update()117 if (mTimer - timeDelta <= 0.0f) { in update()118 mTimer = 0.0f; in update()128 } else if (mTimer > 0) { in update()130 float delta = (float)Math.sin(mTimer * SHAKE_SCALE); in update()133 if (mTimer - timeDelta <= 0.0f) { in update()[all …]
66 private float mTimer; field in PlayerComponent101 mTimer = 0.0f; in reset()378 mTimer = -1.0f; in gotoStomp()386 if (mTimer < 0.0f) { in stateStomp()388 mTimer = time; in stateStomp()389 } else if (time - mTimer > STOMP_AIR_HANG_TIME) { in stateStomp()432 mTimer = time; in gotoHitReact()439 if (time - mTimer > HIT_REACT_TIME) { in stateHitReact()446 mTimer = time; in gotoDead()463 if (parentObject.getCurrentAction() == ActionType.DEATH && mTimer > 0.0f) { in stateDead()[all …]
58 private final Timer mTimer = new Timer(); field in ScriptProcessMonitor72 mTimer.scheduleAtFixedRate(mUpdater, 0, UPDATE_INTERVAL_SECS * 1000);101 mTimer.purge(); in onPause()110 mTimer.scheduleAtFixedRate(mUpdater, 0, UPDATE_INTERVAL_SECS * 1000); in onResume()120 mTimer.cancel(); in onDestroy()188 mTimer.cancel(); in run()