Searched refs:mTimer2 (Results 1 – 1 of 1) sorted by relevance
67 private float mTimer2; field in PlayerComponent102 mTimer2 = 0.0f; in reset()379 mTimer2 = -1.0f; in gotoStomp()395 if (mTouchingGround && mTimer2 < 0.0f) { in stateStomp()396 mTimer2 = time; in stateStomp()419 if (mTimer2 > 0.0f && time - mTimer2 > STOMP_DELAY_TIME) { in stateStomp()