Searched refs:mVelocityX (Results 1 – 1 of 1) sorted by relevance
30 private float mVelocityX; field in LaunchProjectileComponent67 mVelocityX = 0.0f; in reset()159 mWorkingVector.x *= flip ? -mVelocityX : mVelocityX; in launch()204 mVelocityX = velocityX; in setVelocityX()