Searched refs:mVertexArrayNameSpace (Results 1 – 2 of 2) sorted by relevance
207 while(!mVertexArrayNameSpace.empty()) in ~Context()209 deleteVertexArray(mVertexArrayNameSpace.lastName()); in ~Context()955 return mVertexArrayNameSpace.allocate(); in createVertexArray()1053 VertexArray *vertexArrayObject = mVertexArrayNameSpace.remove(vertexArray); in deleteVertexArray()1237 mVertexArrayNameSpace.insert(array, vertexArray); in bindVertexArray()1475 return mVertexArrayNameSpace.find(array); in getVertexArray()1485 return mVertexArrayNameSpace.isReserved(array); in isVertexArray()
743 gl::NameSpace<VertexArray> mVertexArrayNameSpace; variable