Searched refs:mWaitingForSurface (Results 1 – 1 of 1) sorted by relevance
1152 if ((! mHasSurface) && (! mWaitingForSurface)) { in guardedRun()1159 mWaitingForSurface = true; in guardedRun()1164 if (mHasSurface && mWaitingForSurface) { in guardedRun()1168 mWaitingForSurface = false; in guardedRun()1358 while((!mWaitingForSurface) && (!mExited)) { in surfaceDestroyed()1519 private boolean mWaitingForSurface; field in GLSurfaceView.GLThread