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Searched refs:m_activeTexture (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp322 , m_activeTexture (0) in ReferenceContext()
497 m_activeTexture = texture - GL_TEXTURE0; in activeTexture()
594 int unitNdx = m_activeTexture; in bindTexture()
1023 TextureUnit& unit = m_textureUnits[m_activeTexture]; in texImage3D()
1289 TextureUnit& unit = m_textureUnits[m_activeTexture]; in texSubImage3D()
1426 TextureUnit& unit = m_textureUnits[m_activeTexture]; in copyTexImage1D()
1474 TextureUnit& unit = m_textureUnits[m_activeTexture]; in copyTexImage2D()
1561 TextureUnit& unit = m_textureUnits[m_activeTexture]; in copyTexSubImage1D()
1592 TextureUnit& unit = m_textureUnits[m_activeTexture]; in copyTexSubImage2D()
1659 TextureUnit& unit = m_textureUnits[m_activeTexture]; in texStorage2D()
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DsglrReferenceContext.hpp886 int m_activeTexture; member in sglr::ReferenceContext